# python 3.13
# setting模块，给游戏添加新的功能类
import pygame.display


class Settings:
    def __init__(self):
        """存储游戏《外星人入侵》中所有设置的类"""
        """初始化游戏设置"""
        #屏幕设置
        self.screen_width = 1200
        self.screen_height = 800
        self.bg_color = (230,230,230)

        # 设置飞船的初始速度
        # self.ship_speed = 8
        self.ship_limit = 3

        # 设置外星人的速度
        # self.alien_speed = 1.0
        self.fleet_drop_speed =10

        #以什么速度加快游戏节奏
        self.speedup_scale = 0.8
        # 外星人得分提高
        self.score_scale = 1.5
        self.initialize_dynamic_settings()




        # 子弹设置
        # self.bullet_speed = 5
        self.bullet_width = 300
        self.bullet_height = 15
        self.bullet_color = (60,60,60)
        self.bullets_allowed = 3

    def initialize_dynamic_settings(self):
        """初始化随游戏进行二变化的设置"""
        self.ship_speed = 10.5
        self.bullet_speed = 2.5
        self.alien_speed = 1.0
        # fleet_direction 为1表示向右移动，为-1表示向左移动
        self.fleet_direction = 1
        # 计分设置 击落一个外星人50分
        self.alien_points = 50

    def increase_speed(self):
        """提高速度设置的值"""
        self.ship_speed *= self.speedup_scale
        self.bullet_speed *= self.speedup_scale
        self.alien_speed *= self.speedup_scale

        self.alien_points = int(self.alien_points * self.score_scale)
        print(self.alien_points)